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Author Topic: BSG combat primer  (Read 73 times)
Chris
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« on: May 29, 2009, 08:36:41 PM »

Hi,

I meant to print out and have a few copies of a comnat guide for the last game, but, c'est la vie. I'll have them for next time, but for future reference, here is the information I condensed form the rules chapter of the sourcebook:

Turns:
Initiative = Agility + Alertness
Each turn represents roughly 3 seconds and everything you can do in that time
Multiple actions may be taken at -1 die type per action beyond the first. Actions reduced to less than d2 on the skill die cannot be attempted. Generally, 3 actions is pushing the limit for 3 seconds.

Movement:
Walking = no action; base speed of 15 feet (assets and complications may change base speed)
Running = 1 action; 2x base speed (30 feet)
Sprinting = whole turn (no other actions may be attempted); 3x base speed (45 feet)
See pages 87-89 for other movement rules such as jumping and climbing

Attacks:
Strength + Melee Weapon or Unarmed Attack
Agility + Guns or Heavy Weapons or Ranged Weapons
Alertness + Pilot or Planetary Vehicles or other situational uses of other skills
See pages 89-91 for other rules such as aim, calling shots, disarming, etc.

Defense:
3 = Unmoving, unaware target within normal range
Agility = Innate Defense. Replaces normal 3, better or worse. May increase by Plot Points, assets, or movement but not by skills. This does not count as an action.
Agility + Athletics (Dodge) = Dodging. Replaces normal 3, better or worse. May be increased by Plot Points, assets, or movement. Counts as an action, but may be attempted before your own initiative (in which case it would eat up your upcoming action or incur multiple action penalties on whatever else you planned to do). “Hitting the dirt” i.e. falling prone counts as a dodge and does not take an action, but you are prone at the end of doing so.
Cover = Raises normal defense difficulty (3) by 4, 8, or 12 and provides shielding from blast damage, depending on the amount of cover. Does not take an action to sit/stand behind cover and you need not use you Innate Defense (as that would represent peeking out and making yourself vulnerable, rather than staying behind the cover).
Armor = Automatically reduces the given type amount of damage (see “Damage,” below)
See pages 91-92 for other rules such as blocking and lying prone

Damage:
Attacker rolls attack die pool (see “Attacks,” above) against the defender's defense choice as a difficulty. Meeting the difficulty hits. Any excess is added as Basic Damage. Attacker then rolls weapon's damage die, if any (be sure to note the type of damage the weapon deals).
Stun Damage = Non-lethal. If you are full to capacity of Stun Damage, you are knocked-out.
Basic Damage = Split between Stun and Wound damage, favoring Stun with any remainder. (So, 7 Basic would mean you take 4 Stun and 3 Wound). Most damage, including all accuracy damage, is of this type.
Wound Damage = Dealt directly to Wound Damage, ignoring Stun. If you are full to capacity of Wound damage, you are dead. Firearms typically add this type of damage in addition to the Basic damage you deal from accuracy.
See pages 94-96 for more information of injuries and and special types of damage like poisons.
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Chris Barter
Baron of Bangor VTES

"A child's rhyme stuck in my head.
It said that life is but a dream.
I've spent so many years in question,
To find I've known this all along..."
-Tool, "Third-Eye"
EdMurphy
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« Reply #1 on: June 04, 2009, 09:39:17 AM »

Is there going to be a roll for combat photography? or should I just assume that I am AWESOME and can get good pictures?
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Chris
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« Reply #2 on: June 04, 2009, 10:09:54 AM »

I think we can do the results for all of that from the last combat in one roll. It would be Alertness + Crafts, I think.
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Chris Barter
Baron of Bangor VTES

"A child's rhyme stuck in my head.
It said that life is but a dream.
I've spent so many years in question,
To find I've known this all along..."
-Tool, "Third-Eye"
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