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Author Topic: Feedback guidelines  (Read 92 times)
Chris
Baron of Bangor
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« on: June 07, 2009, 01:57:32 PM »

Hi,

As I said in the e-mail, the idea of feedback here is the same as in a writing workshop: constructive criticism. If I'm doing something wrong, I want to know what it is so that I can make an effort to change it. If I'm doing something well, in your opinion, I want to know what it is so that I can do more of that. This will help me run a game with a huge number of players, but it will also keep this game moving in a thematic and stylistic direction that you guys want (or, at least to a majority). With so many players, it ends up being naturally player-driven, like the LARP on a good day. I'd love ot keep it like that, so the more feedback I get, the more likely that is to happen.

I strongly encourage you to give feedback here in the forum (as opposed to just telling me) so that you can discuss the game's direction with each other and find out what each of you expects from this game. Many of you haven't seen the show so you might not know what to expect. Even those who have probably have different ideas about themes and style and tone. Discuss!

But I should stress, as I did in the e-mail, that I have a thick skin when it comes ot criticism. The idea is to keep it constructive: don't just say what is right or wrong about this or that, but say why. This is optional, but the more feedback I get, the better. Even positive feedback helps: it lets me know that I should maintain an even keel rather than get worried that people might dislike something and change unneccessarily.
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Chris Barter
Baron of Bangor VTES

"A child's rhyme stuck in my head.
It said that life is but a dream.
I've spent so many years in question,
To find I've known this all along..."
-Tool, "Third-Eye"
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